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Implementation of MPEG-4 audio player on embedded devices

机译:在嵌入式设备上实现MPEG-4音频播放器

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Because small mobile devices do not include a floating-point processing unit due to their circuit complexity and power consumption, there exist some disconnections or noises caused by lengthening the decoding time of audio data. This study proposes an algorithm that improves the decoding rate through the conversion of a real operation process to an integer operation process applied in an MPEG-4 audio decoding process in order to solve this problem. Moreover, this study implements the software that plays the MPEG-4 AAC data in real-time in embedded Linux based mobile devices and verifies the possibility of the replay of MPEG-4 audio data in its error range through the results of related experiments.
机译:因为小型移动设备由于其电路复杂性和功耗而不包括浮点处理单元,所以存在一些由于延长音频数据的解码时间而导致的断开连接或噪声。为了解决这个问题,本研究提出了一种通过将实际操作过程转换为在MPEG-4音频解码过程中应用的整数操作过程来提高解码率的算法。此外,这项研究实现了在基于嵌入式Linux的移动设备中实时播放MPEG-4 AAC数据的软件,并通过相关实验的结果验证了在错误范围内重放MPEG-4音频数据的可能性。

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