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Mesh Deformations in X3D via CUDA with Freeform Deformation Lattices

机译:通过CUDA在X3D中的网格变形,具有自由形状变形格

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In this paper we present a GPU-accelerated implementation of the well-known freeform deformation algorithm to allow for deformable objects within fully interactive virtual environments. We furthermore outline how our real-time deformation approach can be integrated into the X3D standard for more accessibility of the proposed methods. The presented technique can be used to deform complex detailed geometries without pre-processing the mesh by simply generating a lattice around the model. The local deformation is then computed for this lattice instead of the complex geometry, which efficiently can be carried out on the GPU using CUDA.
机译:在本文中,我们介绍了GPU加速了众所周知的自由形变形算法的实现,以允许完全交互虚拟环境中的可变形对象。我们还概述了如何将我们的实时变形方法集成到X3D标准中,以便更多地提供所提出的方法。呈现的技术可用于使复杂的详细几何形状变形而是通过简单地在模型周围产生格子来预先处理网格。然后计算局部变形,而是计算该晶格代替复杂的几何形状,其有效地可以使用CUDA在GPU上进行。

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