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Building Content in Second Life - Issues Facing Content Creators and Residents

机译:建立第二个生命中的内容 - 面临内容创作者和居民的问题

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The advent of virtual communities in Massively Multiplayer Online Roleplay Games (MMORPGs) is a relatively recent phenomenon. One such virtual community, the Second Life world, allows its residents to create unique content, such as clothes, hair, buildings, furniture; even vehicles. The variety of possibilities is encompassed by the phrase, "Your World, Your Imagination" which features prominently on the Linden Lab web site. Content authors use tools provided by Linden Lab to create items for their own use, or to be given away or sold to other players. We examine the tools provided to produce content within Second Life, concentrating on issues caused by limitations in the tools, and proposing solutions to some of the more vexing problems caused by these limitations.
机译:大型多人在线角色扮演游戏(MMORPGS)中虚拟社区的出现是一个相对近期的现象。一个这样的虚拟社区,第二人生世界,允许其居民创造独特的内容,如衣服,头发,建筑物,家具;甚至车辆。各种各样的可能性包括“您的世界,您的想象力”短语,它在林登实验室网站上占据突出。内容作者使用Linden Lab提供的工具来创建自己使用的物品,或者将其放置或销售给其他玩家。我们检查提供的工具以在第二个生命中产生内容,专注于工具中的限制引起的问题,并提出对由这些限制引起的一些更具烦恼问题的解决方案。

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