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Real Time Watermarking and Encryption Method for DMB Contents Protection

机译:用于DMB内容保护的实时水印和加密方法

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Watermarking and Encryption are commonly technique for data protection. DMB contents are utilized widely without protection procedure. To solve the problems, we propose real-time watermarking and encryption method for DMB contents protection in this paper. To implement watermarking, we hide key information on a redundant space of program association table (PAT) and program mapped table (PMT) of T-DMB stream and hidden parts is encrypted by a stream encryption cipher. We implements encryption method without additional information in digital multimedia broadcasting (DMB) contents using AES (advanced encryption standard) encryption algorithm. In experimental result, when we implemented a play control on PMP which have built-in DSP device to get lOOMhz processing speed, almost had not a time delay and the hiding information in T-DMB stream was possible to do a play control. Additionally, we confirmed that the saved contents in a PMP were not played in other devices without decryption key. The proposed methods can be useful in real-time applications requiring contents protection service such as video on demand, IPTV and digital TV.
机译:水印和加密是数据保护的技术。 DMB内容广泛用于无保护程序。为解决问题,我们提出了本文的实时水印和加密方法,为DMB内容保护。为了实现水印,我们隐藏有关程序关联表(PAT)冗余空间的关键信息,而D-DMB流的程序映射表(PMT)和隐藏部件由流加密密码加密。我们使用AES(高级加密标准)加密算法在没有数字多媒体广播(DMB)内容中的附加信息的情况下实现加密方法。在实验结果中,当我们在具有内置DSP设备的PMP上实现了游戏控制以获得LoomHz处理速度时,几乎没有时间延迟,并且T-DMB流中的隐藏信息可以进行游戏控制。此外,我们确认在没有解密密钥的情况下,在其他设备中未播放PMP中的已保存内容。所提出的方法可用于需要内容保护服务的实时应用,如视频点播,IPTV和数字电视。

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