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Evaluation of Mobile Games Using Playability Heuristics

机译:使用播放性启发式评估移动游戏

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Touch screen mobile devices have begun to better facilitate different game playing while gaining greater attention among users. 'Playability' is an important element that measures the ease by which games can be played. It is evaluated by two common methods; heuristic evaluation, and playtesting. Several heuristics have been proposed to evaluate playability but users still face playability problems. This paper attempts to evaluate existing mobile games using the heuristic evaluation method in order to examine the extent in which the heuristics support playability. Two sets of existing playability heuristics were used in the study. Six android games of different genres were evaluated by fourteen test participants. The study result reveals that existing playability heuristics lack the capability of identifying playability problems. These problems are usability, mobility, gameplay, and the multiplayer function for touch screen mobile game applications. Thus, there is a need for a new set of playability heuristics that extensively cover all aspects of playability.
机译:触摸屏移动设备已开始更好地促进不同的游戏,同时在用户之间获得更大的注意。 “可玩性”是一个重要的元素,可以测量可以播放游戏的放松。它由两个常用方法评估;启发式评估,并播放。已经提出了几种启发式杀菌剂来评估可玩性,但用户仍然面临可播放性问题。本文试图使用启发式评估方法评估现有的移动游戏,以检查启发式支持可玩性的程度。这项研究中使用了两套现有的可播放性启发式效果。通过十四个测试参与者评估了六场不同类型的Android游戏。研究结果表明,现有的可播放性启发式缺乏识别可玩性问题的能力。这些问题是可用性,移动性,游戏玩法和触摸屏移动游戏应用程序的多人函数。因此,需要一种新的可播放性启发式信息,可以广泛地涵盖可玩性的所有方面。

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