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MODELING AND SIMULATION OF 3D FIREWORKS BASED ON PARTICLE SYSTEM

机译:基于粒子系统的3D烟花建模与仿真

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Simulation of the irregualr objects is a challenging and attractive subject in the field of computer graphics. A variety of fireworks simulation algorithms are introduced, the advantages and disadvantages of various models are analyzed comparatively. And then, the basic principles of particle system modeling and the characteristics of fireworks booming are discussed in depth. With the relevant theory of OpenGL, a firework model, which gives full consideration to the involvement of wind and air resistance, is built on the platform provided by VC++6.0. Finally, various typical fireworks simulated effects are realized and evulated, the advantages and disadvantages off reworks model are summarized, and the future research prospects are proposed.
机译:Itregualr对象的模拟是计算机图形领域的一个具有挑战性和有吸引力的主题。介绍了各种烟花仿真算法,相对分析了各种型号的优点和缺点。然后,深入讨论了粒子系统建模的基本原理和烟花蓬勃发展的特征。在VC ++ 6.0提供的平台上建立了一个烟花模型,可以充分考虑风速和空气阻力的烟花模型。最后,实现和推出了各种典型的烟花模拟效果,总结了返工模型的优点和缺点,提出了未来的研究前景。

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