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LARGE-SCALE VECTOR DATA DISPLAYING FOR INTERACTIVE MANIPULATION IN 3D LANDSCAPE MAP

机译:显示3D景观地图中交互式操作的大规模矢量数据

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Displaying large-scale 3D vector data in landscape map is very important, as 3D vector data can provide many important information, such as: precise geographic boundaries, areas, 3D text marks, different attributes identity, precise path and many important invisible information in real world (e.g.: underground things) and etc. In this paper, we present a technique that is capable of efficiently and precisely displaying 2D vector data in 3D landscape map. In order to release CPU from heavy computation, texture-based approach is selected to render 2D vector data on 3D terrain blocks in browsing mode. Geometry-based approach is selected in interactive manipulation mode or precise expression of vector data is required. We use static terrain mesh (STM) instead of dynamic terrain mesh on the base of SOAR algorithm, to improve efficiency of 3D geometry primitives creation from 2D vector data in real-time, and to support interactive manipulation of 3D vector object. In addition, several scales of 2D vector data map are used to build a pyramid of vector data. These strategies made large-scale vector data displaying easy in 3D landscape map.
机译:在景观地图显示大型3D矢量数据是非常重要的,因为3D矢量数据可以提供许多重要的信息,如:精确的地理边界,面积,3D文本标记,不同属性的身份,精确的路径和实际许多重要的无形信息世界(例如:地下的东西)等。在本文中,我们提出了一种能够有效,精确地显示3D景观地图中的2D矢量数据的技术。为了从繁重计算中释放CPU,选择基于纹理的方法以在浏览模式下呈现3D地形块上的2D矢量数据。以交互式操纵模式选择基于几何的方法,或者需要对向量数据的精确表达。我们使用静态地形网格(STM)而不是动态地形网格在SOAR算法的基础上,提高了从2D矢量数据中创建的3D几何基元的效率,并支持3D矢量对象的交互式操作。此外,使用几种2D矢量数据映射的尺度用于构建矢量数据的金字塔。这些策略使大规模的矢量数据在3D景观地图中易于显示。

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