In this paper we demonstrate that artificial socially inspired agents play strategically a two-stage game, with asymmetric information, and replicate results obtained from experimental sessions with humans. The game is inspired in a negotiation supplier-client in two stages where there is not a priori bargaining power. Both sides can play strategically to get bargaining power and so get extra rewards from the expected payoff when trading on a good of low/high quality. Artificial agents are endowed with cognitive inspired mechanisms that evaluate the opponent's decisions to guess the opponent's social behavior: normative, altruist, cooperative or perverse. Each artificial player can not modify their assigned behavior in the game, but emotions lead their motivations to choose the fast and frugal heuristics that humans used in the experimental sessions, according to their own descriptions.
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