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Explaining and Predicting the Behavior of BDI-Based Agents in Role-Playing Games

机译:解释和预测角色扮演游戏中基于BDI的代理的行为

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Virtual characters in games operate in a social context involving other characters and possibly human players as well. If such socially situated virtual characters are to be considered believable to players, they should appear to adjust their behavior based on their (presumed) beliefs about the mental states of other characters. Autonomous BDI-based agents are suitable for modeling characters that base their actions on mental states attributed to other agents. In this paper, it is illustrated how agent-based characters can infer the mental state of other virtual characters by observing others' actions in the context of some scene in a role-playing game. Contextual information can be utilized in explanation and prediction of agents' behavior, and as such can form the basis for developing characters that appear to be socially aware.
机译:游戏中的虚拟字符在涉及其他角色和可能的人类参与者的社交背景下运行。如果要将这样的社会位置虚拟字符被视为可信者,他们应该似乎根据其其他角色的心理状态的(假设的)信念来调整他们的行为。基于BDI的基于BDI的代理适用于将其对归因于其他代理人归因于归因于归因于其他代理人的特征。在本文中,示出了代理的字符如何通过在角色播放游戏中的某些场景的上下文中观察他人的行动来推断其他虚拟字符的心理状态。语境信息可以用于解释和预测代理行为,因此可以形成似乎社会识别的字符的基础。

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