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Real Time Body Pose Tracking in an Immersive Training Environment

机译:实时身体在沉浸式培训环境中跟踪追踪

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We describe a visual communication application for a dark, theater-like interactive virtual simulation training environment. Our system visually estimates and tracks the body position, orientation and the arm-pointing direction of the trainee. This system uses a near-IR camera array to capture images of the trainee from different angles in the dim-lighted theater. Image features like silhouettes and intermediate silhouette body axis points are then segmented and extracted from image backgrounds. 3D body shape information such as 3D body skeleton points and visual hulls can be reconstructed from these 2D features in multiple calibrated images. We proposed a particle-filtering based method that fits an articulated body model to the observed image features. Currently we focus on the arm-pointing gesture of either limb. From the fitted articulated model we can derive the position on the screen the user is pointing to. We use current graphic hardware to accelerate the processing speed so the system is able to work in real-time. The system serves as part of multi-modal user-input device in the interactive simulation.
机译:我们描述了一种用于黑暗,剧院的交互式虚拟仿真训练环境的视觉通信应用程序。我们的系统视觉估计并跟踪受训者的身体位置,方向和臂指向方向。该系统使用近红外摄像机阵列从昏暗的剧院中的不同角度捕获受训者的图像。然后将图像特征等剪影和中间轮廓体轴点分段并从图像背景中提取。可以从多个校准图像中的这些2D功能重建3D身体形状信息,例如3D身体骨架点和视觉船体。我们提出了一种基于粒子滤波的方法,该方法适合观察到的图像特征。目前我们专注于任何肢体的手臂指向姿态。从拟合的铰接模型,我们可以从用户指向的屏幕上获得位置。我们使用当前的图形硬件加速处理速度,以便系统能够实时工作。该系统用作交互式模拟中的多模态用户输入设备的一部分。

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