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Binary EEG Control for Two-Dimensional Cursor Movement: An Online Approach

机译:二维光标运动的二进制EEG控制:在线方法

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Electroencephalography (EEG) is an appealing basis for brain-computer interface technology because EEG is non-invasive. However, because EEG signals are spatially blurred and typically have very low signal-to-noise ratios, extracting relevant information in the single-event case is challenging. The most easily accessible information is one-dimensional (for example, mu rhythm amplitude, average hemispherical power, or presence of a P300 evoked potential). Many studies have attempted to use such one-dimensional parameters as a basis for control. Robust results may be obtained when control is restricted to answering "yes" or "no" questions, such as comparison of a value to a threshold. However, possible applications of such control have been limited, and more dimensions of control are desirable. This research presents a new technique for obtaining more dimensions of control from existing technology. Yes/no answers are taken sequentially in groups of n, and in combination designate a specific choice from 2^n possible values. This is homologous to the function of bits, and consequently has been termed "binary control." To demonstrate this approach, a two-dimensional cursor control paradigm was developed in MATLAB. Users move a cursor among squares of a grid towards a target while avoiding a trap. At each move, there are up to four positions into which the cursor may be directed (up, down, left, and right). In this embodiment, control is achieved by twice comparing average alpha- and beta-frequency power of each hemisphere during continuous imagined lateralized hand movement. The first comparison narrows the four choices to two, and the second uniquely determines the cursor movement. This paradigm was shown to be compatible with the Brain-Computer Interface-to-Virtual Reality (BCI2VR) software, and preliminary tests were run on normal volunteers. These tests demonstrated the feasibility of pursuing future research with binary control. Binary control is promising because of its robust underlying principles, and because it is easily expandable and adaptable. The source of control may be any EEG feature that can signal a yes/no answer, and the quantity of possible choices doubles with the addition of each answer "bit." This might provide means for more complex control, such as of a robotic arm or virtual keyboard. The binary approach might also prove more efficient than current EEG-based control methods, possibly with less computational demand.
机译:脑电图(EEG)是脑电脑接口技术的吸引力依据,因为EEG是非侵入性的。但是,因为EEG信号在空间上模糊并且通常具有非常低的信噪比比,所以在单个事件情况下提取相关信息是具有挑战性的。最易于访问的信息是一维(例如,MU节奏幅度,平均半球形或P300诱发电位的存在)。许多研究已经尝试使用这种一维参数作为控制的基础。当控制被限制为回答“是”或“否”问题时,可以获得鲁棒结果,例如将值的比较到阈值。然而,这种控制的可能应用受到限制,并且需要更多的控制维度。该研究提出了一种从现有技术获得更多控制维度的新技术。是/否答案在n的组中按顺序进行,并且组合指定2 ^ n可能值的特定选择。这与位的功能同源,因此已被称为“二元控制”。为了证明这种方法,在Matlab中开发了二维光标控制范例。用户在避免陷阱时向目标的网格的正方形中移动光标。在每个移动时,最多有四个位置,光标可以指向(向上,向下,向左和右侧)。在该实施例中,通过在连续想象的侧向手动运动期间通过比较每个半球的平均α和β频率的两次比较来实现控制。第一个比较将四个选择缩小为两个,第二个唯一确定光标运动。此范例显示与大脑 - 计算机接口到虚拟现实(BCI2VR)软件兼容,并且在正常志愿者上运行初步测试。这些测试表明,追求未来研究的可行性与二元控制。二进制控制是由于其强大的基础原则,并且因为它很容易扩张和适应。控制源可以是任何eEg特征,可以发信号通知是/否答案,并且可能选择的可能性增加了每个答案“位”。这可能提供更复杂的控制的方法,例如机器人臂或虚拟键盘。二进制方法也可能比基于EEG的控制方法更有效,可能具有较少的计算需求。

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