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A robust and accurate method for visual hull computation

机译:一种稳健和准确的可视船体计算方法

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A novel method for computing visual hull mesh from a sequence of silhouettes is addressed in this paper. Firstly we use genetic algorithm to estimate the bounding box of the scene object from the silhouettes. Secondly, we develop a method for computing the octree of visual hull through a new projection test strategy to determine whether a voxel locating outside, on or inside the visual hull. The projection test depends on a fact that the projection of a voxel in an image is the same as the convex hull of the projections of the cube's 8 vertices. Finally, the visual hull can be extracted from the octree. In order to get smooth visual hull mesh, we compute the 2D distance to the silhouette, and use it to evaluate the 3D distance to the real visual hull surface. Experiments with several real data sets are presented to validate our algorithm.
机译:本文解决了从一系列轮廓序列计算Visual Hull网格的新方法。首先,我们使用遗传算法从轮廓中估算场景对象的边界框。其次,我们通过新的投影测试策略开发一种计算视觉壳的八面体的八面板,以确定在视觉船体上或在视觉船体上的外部或内部定位的体素。投影测试取决于图像中体素的投影与立方体8顶点的投影的凸壳相同。最后,可以从OctREE中提取视觉船体。为了获得光滑的Visual Hull网格,我们将2D距离计算到轮廓,并使用它来评估到真实视觉船体表面的3D距离。提出了几种实际数据集的实验以验证我们的算法。

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