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A Virtual System for Simulation of Human Upper Limb

机译:一种虚拟系统,用于仿真人类上肢

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The paper presents a virtual reality techniques to create and to simulate a skeletal model of human upper limbs. Motions supported by the current version of the system are: arm flexion/extension, arm adduction/abduction and forearm flexion/extension. It's present the differences between VRML and Matlab. A computer system has been developed where a set of forces done by the muscles are parameterized and the limb motion animation, in real time, is achieved through biomechanics equations.
机译:本文提出了一种虚拟现实技术,可以创建和模拟人类上肢的骨骼模型。当前版本的系统支持的动作是:ARM屈曲/延伸,ARM内收集/绑架和前臂屈曲/延伸。它存在VRML和MATLAB之间的差异。已经开发了一种计算机系统,其中通过肌肉完成的一组力是参数化的,并且通过生物力学方程来实现实时的肢体运动动画。

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