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A Method of View-frustum Culling with OBB Based on Octree

机译:一种基于Octree的OBB的视图 - 截肢方法

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View-frustum culling is one of the key technology, which is used in rendering complicated large-scale scene. The rendering efficiency can be improved greatly in this way which makes real-time rendering possible. In this paper, we divide OBBs (Oriented Bounding Box) in the scene graph by Octree. Then, culling efficiency can be improved a lot by Octree structure. The list of viewed-objects can be determined quickly by this search method from macrostructure to microstructure. By means of this algorithm, we can avoid detection between all OBBs and view-frustum and improve rendering efficiency.
机译:View-Frustum Culling是关键技术之一,用于渲染复杂的大规模场景。以这种方式可以大大提高渲染效率,这使得实时渲染成为可能。在本文中,我们在Octree划分了场景图中的OBBS(定向边界框)。然后,通过八角结构可以提高剔除效率。查看对象列表可以通过从宏观结构到微结构的此搜索方法快速确定。通过这种算法,我们可以避免所有OBB和View-Flustum之间的检测,提高渲染效率。

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