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Establishing research criteria for performed gestures and emotional interaction in an gestural film game: To be or not to be

机译:建立姿态胶片游戏中表演手势和情感互动的研究标准:成为或不成为

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This paper describes practice-based research using an interactive gestural film game To be or not to be, to study the relationship between performed gestures and emotional response. The work is the result of a collaboration between an intermedia artist (first author), and a programmer/designer. The content of the interactive film game is based on lines from Act 3 scene i from Shakespeare's play Hamlet. Attention is given first to the original design method based on gestural expression in theatre using the key techniques of text, rehearsal and performance. A primary design goal was to construct an interface where coherent and continuous gestural and emotional interaction occurred. This is followed by observation and evaluation of audience/user interaction with the work (collaboration with second author) establishing research criteria to evaluate performed gestures and emotional responses of the audience.
机译:本文介绍了使用互动性姿态胶片游戏的基于实践的研究,以研究进行手势和情绪反应之间的关系。这项工作是中间艺术家(第一作者)与程序员/设计师之间合作的结果。互动电影游戏的内容基于来自Shakespeare Play Hamlet的Act 3场景的线。使用文本,排练和性能的关键技术首先基于剧院的姿态表达式给出了首先给予原始设计方法。主要设计目标是构建一个连贯和连续的手术和情绪互动发生的界面。随后是观察和评估观众/用户与工作的互动(与第二作者合作)建立研究标准,以评估观众的表现和情绪反应。

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