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From Task Model to Wearable Computer Configuration

机译:从任务模型到可穿戴计算机配置

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摘要

This article describes a method for choosing of interaction peripherals for wearable computer in Mobile and Augmented Reality context. This method is based on a transformational process starting by user tasks modeling and their decomposition on user, machine and interaction tasks. Interaction tasks are expressed by interaction atoms (device independent) which are realized by interaction techniques related to interaction devices. A referential of interaction devices helps designers in choosing devices in relation with tasks to be supported and contextual requirements (functional and non-functional). A well organized selection process based on several devices/criteria matrixes allows explicit comparison of configurations in regard with usability criteria.
机译:本文介绍了一种用于在移动和增强现实上下文中选择可穿戴计算机的交互外设的方法。该方法基于用户任务建模的变换过程及其对用户,机器和交互任务的分解。交互任务是由交互原子(器件独立)表示的,其通过与交互设备相关的交互技术实现。交互设备的参照有助于设计人员在与要支持的任务相关的设备中选择设备(功能和非功能性)。基于多个设备/标准矩阵的组织选择过程允许明确地比较可用标准的配置。

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