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Unified Design of Universally Accessible Games

机译:普遍可访问的游戏的统一设计

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摘要

This paper describes how the Unified Design method, originally conceived as a means for developing universally accessible user interfaces, can be adapted and applied to the development of universally accessible games. The basic steps for applying the method are presented and explained through illustrative examples. Furthermore, the key differentiations between designing turn-based strategy games and action games are highlighted and the related impact to the application of the design method is explained.
机译:本文介绍了统一设计方法最初被认为是用于开发普遍访问的用户界面的手段,可以适应和应用于普遍可访问的游戏的开发。通过说明性示例呈现和解释施加方法的基本步骤。此外,突出了设计转向战略游戏和动作游戏之间的关键区别,并解释了对设计方法的应用的相关影响。

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