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Unified user interface design: designing universally accessible interactions

机译:统一的用户界面设计:设计可通用访问的交互

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摘要

Designing universally accessible user interfaces means designing for diversity in end-users and contexts of use, and implies making alternative design decisions, at various levels of the interaction design, inherently leading to diversity in the final design outcomes. Towards this end, a design method leading to the construction of a single interface design instance is inappropriate, as it cannot accommodate for diversity of the resulting dialogue artifacts. Therefore, there is a need for a systematic process in which alternative design decisions for different design parameters may be supported. The outcome of such a design process realizes a design space populated with appropriate designed dialogue patterns, along with their associated design parameters (e.g. user- and usage-context-attribute values). This paper discusses the Unified Interface Design Method, a process-oriented design method enabling the organization of diversity-based design decisions around a single hierarchical structure, and encompassing a variety of techniques such as task analysis, abstract design, design polymorphism and design rationale.
机译:设计通用的用户界面意味着针对最终用户和使用环境的多样性进行设计,并且意味着在交互设计的各个级别上做出替代设计决策,从而固有地导致最终设计结果的多样性。为此,导致构造单个接口设计实例的设计方法是不合适的,因为它不能适应所产生的对话工件的多样性。因此,需要一种系统的过程,其中可以支持针对不同设计参数的替代设计决策。这种设计过程的结果实现了一个设计空间,该空间中填充了适当的设计对话模式及其相关的设计参数(例如,用户和使用情况上下文属性值)。本文讨论了统一接口设计方法,这是一种面向过程的设计方法,能够围绕单个层次结构组织基于多样性的设计决策,并涵盖了多种技术,例如任务分析,抽象设计,设计多态性和设计原理。

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