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Recent Developments in Skin Deformation for Character Animation

机译:字符动画皮肤变形的最新发展

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Achieving realistic skin deformation efficiently is a very important task for character animation. With the development of skin deformation, the efficiency and effectiveness of character modelling and animation have been obviously enhanced. In this paper, we survey the recent literature on skin deformation according to three types of approaches: purely geometric, physics-based, and data driven. Especially we focus on the work since 2009. We review the problems they primarily tackles, the methodologies they applies, and the advantages and disadvantages they have. At last, we discuss directions for future research.
机译:有效地实现现实的皮肤变形是角色动画的一个非常重要的任务。随着皮肤变形的发展,角色建模和动画的效率和有效性显然得到了增强。在本文中,我们根据三种方法调查了最近的皮肤变形文献:纯几何,基于物理和数据驱动。特别是自2009年以来,我们专注于这项工作。我们审查了他们主要解决的问题,他们适用的方法以及他们所拥有的优缺点。最后,我们讨论未来研究的路线。

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