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Simulation of Surgical Cutting in Deformable Bodies using a Game Engine

机译:采用游戏发动机模拟可变形体中可变形体的手术切割

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Simulators as a training tool for surgeons are becoming more important with the increase of minimally invasive surgery and a wish to limit training on animals, especially in the field of robotic surgery. Accessibility to surgery simulators is currently limited and the ability to cut is restricted. This paper presents a feasibility study for implementing academic methods in a low-cost game engine. Expanding on previous work, a lowcost surgery simulator is implemented to address these issues. We focus on the implementation of cutting in deformable objects in a game engine. The deformable objects are implemented using a spring mass model combined with a volumetric tetrahedral mesh. The cutting algorithm is semi-progressive and allows for arbitrary cuts in the deformable objects. The prototype was evaluated by a chief surgeon with expertise in robot surgery and experience with commercial simulators. The low-cost prototype presents a step towards robotic surgery simulators that are able to simulate complete surgical procedures.
机译:模拟器作为外科医生的培训工具随着微创手术的增加以及限制动物训练的愿望而变得更加重要,特别是在机器人手术领域。手术模拟器的可访问性目前有限,削减的能力受到限制。本文介绍了在低成本游戏引擎中实施学术方法的可行性研究。在以前的工作中扩展,实施了低音手术模拟器以解决这些问题。我们专注于在游戏引擎中切割可变形物体的实施。使用弹簧质量模型与体积四面体网结合实现可变形物体。切割算法是半逐步的,并且允许在可变形物体中的任意切割。该原型由首席外科医生评估,具有机器人手术的专业知识和商业模拟器的经验。低成本原型迈出了能够模拟完整的外科手术的机器人手术模拟器的一步。

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