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Texture-Meshes in Digital Museum: Octree-Initialized Progressive Transmission with Feature Preservation

机译:数字博物馆的纹理网格:八角型初始化逐行传输,具有特征保存

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In order to decrease the data volume of 3D textured models in digital museum with significant features preservation, a new simplification method for texture-mesh based on triangle collapse is presented. By introducing the concepts of geometry and texture boundary, the quadric error matrices are improved, and constraint strategies are adopted to retain the feature of geometry boundaries and texture attributes during the simplification process. In addition, a method combining octree-based compression with progressive mesh is given to provide a continuous multi-resolution representation of 3D models. The proposed methods have been successfully applied to progressive transmission and representation system of 3D models in digital museums.
机译:为了减少数字博物馆中的3D纹理模型的数据量,呈现了重要的特点,基于三角形折叠的纹理网格的新简化方法。通过引入几何和纹理边界的概念,提高了Quadic误差矩阵,并采用约束策略在简化过程中保留几何边界和纹理属性的特征。另外,将基于渐进式网格组合的方法组合的方法提供了3D模型的连续多分辨率表示。本所提出的方法已成功应用于数字博物馆3D模型的逐步传输和代表系统。

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