首页> 外文会议>International Conference on Technologies for E-Learning and Digtal Entertainment(Edutainment 2007); 20070611-13; Hong Kong(CN) >Texture-Meshes in Digital Museum: Octree-Initialized Progressive Transmission with Feature Preservation
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Texture-Meshes in Digital Museum: Octree-Initialized Progressive Transmission with Feature Preservation

机译:数字博物馆中的纹理网格:具有特征保留的八进制初始化渐进传输

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摘要

In order to decrease the data volume of 3D textured models in digital museum with significant features preservation, a new simplification method for texture-mesh based on triangle collapse is presented. By introducing the concepts of geometry and texture boundary, the quadric error matrices are improved, and constraint strategies are adopted to retain the feature of geometry boundaries and texture attributes during the simplification process. In addition, a method combining octree-based compression with progressive mesh is given to provide a continuous multi-resolution representation of 3D models. The proposed methods have been successfully applied to progressive transmission and representation system of 3D models in digital museums.
机译:为了减少数字博物馆中具有显着特征保留的3D纹理模型的数据量,提出了一种新的基于三角形塌陷的纹理网格简化方法。通过引入几何和纹理边界的概念,改进了二次误差矩阵,并在简化过程中采用了约束策略来保留几何边界和纹理属性的特征。另外,给出了一种将基于八叉树的压缩与渐进网格相结合的方法,以提供3D模型的连续多分辨率表示。所提出的方法已经成功地应用于数字博物馆中3D模型的渐进式传输和表示系统。

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