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An Interactive Snowboard Game in Virtual Environment

机译:虚拟环境中的交互式滑雪板游戏

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In this paper we implement the 3D virtual interactive snowboard game. It is not an on-line game but a bodily sensible game. We develop the terrain rendering engine which is designed for our interactive snowboard simulation game. It is developed by using real-time optimally adapting meshes (ROAM) for level-of-detail (LOD) rendering. The terrain engine also uses alpha blending for transition between level-of-details and collision between a character and the terrain is detected by ray-triangle intersection algorithm. The presented engine shows rapid response in rendering the terrain which is essential for an interactive snowboard simulation game. For a character’s movement, physics engine is designed in which we define the two states called the Air and the Contact and classify four cases for the next position. HMD and motion tracker devices used in virtual reality applications are attached to our game engine so that users can experience the snowboard game in virtual space. It is expected from this experience that other sports games such as table-tennis, soccer, golf games and etc. can be easily implemented.
机译:在本文中,我们实施了3D虚拟交互式滑雪板游戏。这不是一场在线游戏,而是一个身体明智的游戏。我们开发了为我们的交互式滑雪板仿真游戏设计的地形渲染引擎。它是通过使用实时最佳适应网格(ROAM)来开发的,用于详细级别(LOD)渲染。地形发动机还使用α混合来在细节水平和字符和地形之间的碰撞之间的过渡,通过射线三角形交叉点算法检测。所提出的引擎显示出渲染对交互式滑雪板仿真游戏至关重要的地形的快速响应。对于一个角色的运动,设计了物理引擎,其中我们定义了一个称为空气的两个状态,并为下一个位置对四个情况进行分类。虚拟现实应用中使用的HMD和运动跟踪器设备连接到我们的游戏引擎,以便用户可以体验虚拟空间中的滑雪板游戏。这是可以轻松实施其他体育比赛,如桌球,足球,高尔夫球比赛等的其他体育比赛。

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