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An Interactive Snowboard Game in Virtual Environment

机译:虚拟环境中的交互式滑雪板游戏

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摘要

In this paper we implement the 3D virtual interactive snowboard game. It is not an on-line game but a bodily sensible game. We develop the terrain rendering engine which is designed for our interactive snowboard simulation game. It is developed by using real-time optimally adapting meshes (ROAM) for level-of-detail (LOD) rendering. The terrain engine also uses alpha blending for transition between level-of-details and collision between a character and the terrain is detected by ray-triangle intersection algorithm. The presented engine shows rapid response in rendering the terrain which is essential for an interactive snowboard simulation game. For a character's movement, physics engine is designed in which we define the two states called the Air and the Contact and classify four cases for the next position. HMD and motion tracker devices used in virtual reality applications are attached to our game engine so that users can experience the snowboard game in virtual space. It is expected from this experience that other sports games such as table-tennis, soccer, golf games and etc. can be easily implemented.
机译:在本文中,我们实现了3D虚拟交互式单板滑雪游戏。它不是在线游戏,而是一种理智的游戏。我们开发了地形渲染引擎,该引擎专为我们的交互式滑雪板模拟游戏而设计。它是通过使用实时最佳自适应网格(ROAM)进行细节级别(LOD)渲染而开发的。地形引擎还使用alpha混合在细节级别之间进行过渡,并且角色之间的碰撞和射线三角形相交算法可以检测到地形之间的碰撞。呈现的引擎在渲染地形时显示出快速响应,这对于交互式滑雪板模拟游戏至关重要。对于角色的移动,设计了物理引擎,其中定义了两个状态,分别称为“空中”和“接触”,并为下一个位置分类了四种情况。虚拟现实应用中使用的HMD和运动跟踪器设备已连接到我们的游戏引擎,因此用户可以在虚拟空间中体验滑雪板游戏。从这种经验中可以预期,其他体育游戏,例如乒乓球,足球,高尔夫游戏等也可以轻松实现。

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