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A Novel Shape Coding Scheme For MPEG-4 Visual Standard

机译:一种用于MPEG-4视觉标准的新型形状编码方案

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MPEG-4 standard is an object based coding scheme. Shape representation is a new feature in MPEG-4, which specifies objects' opaque characteristics. In this paper, we propose a novel shape coding scheme for MPEG-4 visual standard. The proposed coding scheme segments a binary alpha plane (BAP) into a number of binary alpha blocks (BAB) of varying sizes based on the opaque or transparent nature of a video object. The segmentation is done through a quadtree structure. The two-dimensional redundancy within a non-homogeneous BAB are exploited by removing the consecutive identical rows and columns of pixels. At the end, zigzag scan and arithmetic coding are adopted to achieve better compression. The proposed scheme bypasses the overhead in computation of an intermediate contour representation and its associated conversions. Experimental results show that the proposed coding scheme has an overall better compression performance than some other advanced coding techniques.
机译:MPEG-4标准是基于对象的编码方案。 形状表示是MPEG-4中的一个新功能,它指定了对象的不透明特性。 在本文中,我们提出了一种用于MPEG-4视觉标准的新型形状编码方案。 基于视频对象的不透明或透明性质,所提出的编码方案将二进制α平面(Bab)分成多个二元alpha块(Bab)。 分割是通过四肢结构完成的。 通过删除连续相同的行和像素列来利用非均匀bab内的二维冗余。 最后,采用Zigzag扫描和算术编码来实现更好的压缩。 所提出的方案在计算中间轮廓表示及其相关转换的计算中绕过开销。 实验结果表明,所提出的编码方案具有比其他一些先进的编码技术更好的压缩性能。

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