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A Novel Shape Coding Scheme For MPEG-4 Visual Standard

机译:MPEG-4视觉标准的新型形状编码方案

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MPEG-4 standard is an object based coding scheme. Shape representation is a new feature in MPEG-4, which specifies objects' opaque characteristics. In this paper, we propose a novel shape coding scheme for MPEG-4 visual standard. The proposed coding scheme segments a binary alpha plane (BAP) into a number of binary alpha blocks (BAB) of varying sizes based on the opaque or transparent nature of a video object. The segmentation is done through a quadtree structure. The two-dimensional redundancy within a non-homogeneous BAB are exploited by removing the consecutive identical rows and columns of pixels. At the end, zigzag scan and arithmetic coding are adopted to achieve better compression. The proposed scheme bypasses the overhead in computation of an intermediate contour representation and its associated conversions. Experimen-tal results show that the proposed coding scheme has an overall better compression performance than some other advanced coding techniques.
机译:MPEG-4标准是一种基于对象的编码方案。形状表示是MPEG-4中的一项新功能,它指定了对象的不透明特征。在本文中,我们提出了一种针对MPEG-4视觉标准的新颖形状编码方案。所提出的编码方案基于视频对象的不透明或透明特性,将二进制alpha平面(BAP)分割为多个大小不同的二进制alpha块(BAB)。分割是通过四叉树结构完成的。通过去除像素的连续相同的行和列,可以利用非均质BAB中的二维冗余。最后,采用之字形扫描和算术编码来实现更好的压缩。所提出的方案绕过了中间轮廓表示及其相关转换的计算中的开销。实验结果表明,与其他一些高级编码技术相比,所提出的编码方案总体上具有更好的压缩性能。

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