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Algorithm for the GME Problem in Real-time Distributed Systems based on Token

机译:基于令牌的实时分布式系统中GME问题的算法

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The GME problem is an interesting generalization of the mutual exclusion problems. A few solutions of the GME problem have been studied for message passing distributed systems. However, none of these solutions is totally suitable for the real-time distributed systems. In this paper, we propose a new algorithm for the GME problem in the real-time distributed systems based on Token. The algorithm uses the concepts of priority queue, dynamic request set and the process state. The algorithm uses the approach in which first come first serve in selecting the next session type between the same priority levels and satisfies the concurrent occupancy property. The algorithm allows all n processors to be inside their CS provided they request for the same session. The performance analysis and correctness proof of the algorithm has also been included in the paper.
机译:GME问题是互斥问题的有趣概括。已经研究了一些GME问题的解决方案,用于传递分布式系统。但是,这些解决方案都没有完全适用于实时分布式系统。本文在基于令牌的实时分布式系统中提出了一种新的GME问题算法。该算法使用优先级队列,动态请求集和进程状态的概念。该算法使用该方法首先第一次用于在相同的优先级之间选择下一个会话类型并满足并发占用属性。该算法允许所有N处理器在其CS内部提供相同的会话。绘制算法的性能分析和正确性证明还包括在纸张中。

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