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Incremental Terrain Visibility Analysis

机译:增量地形可见性分析

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Visibility analysis is an important aspect in terrain analysis. Terrain visibility calculation is a time-consuming process, and visibility algorithms are dedicated to reduce the algorithm complexity to enhance calculation speed. We use digital elevation model to represent terrain. This equal-distance discrete data structure can be processed by geometric algorithm. The paper judges line of sight (LOS) visibility through geometric vector cross product, then delivers an incremental method to calculate terrain visibility with comparison of elevation difference using increments base on grid size. We analyze the algorithm performance in two aspects: horizontal and vertical comparisons. Through vertical analysis, the run-time of the algorithms has been measured for different terrain configurations and different heights of the viewpoint in terrain region. The method is more simple, lower complexity and easier to realize. We give out many computational results of viewshed with different location, and analyze the their distribution characteristics. We conclude that this method have high efficiency in undulant terrain with long line of sight or deep valleys. Also we compare this method with ARCGIS viewshed function horizontally through many tests and find that incremental method is faster and finer than ARCGIS modal.
机译:可见性分析是地形分析中的一个重要方面。地形可见性计算是一种耗时的过程,可见性算法专用于降低算法复杂性以增强计算速度。我们使用数字海拔模型来表示地形。该等距离离散数据结构可以通过几何算法处理。纸张通过几何矢量横向产品判断视线(LOS)可见性,然后提供增量方法,以便在网格尺寸上使用增量基础进行高度差异的比较来计算地形可见性。我们分析了两个方面的算法性能:水平和垂直比较。通过垂直分析,已经针对地形区域中的不同地形配置和不同的高度测量了算法的运行时间。该方法更简单,复杂性较低,更容易实现。我们展示了许多不同地点的视图的计算结果,并分析了它们的分布特征。我们得出结论,这种方法在带有长期视线或深谷的非奢华地形中具有高效率。此外,我们将此方法与ArcGIS视图函数水平通过许多测试进行比较,发现增量方法比ArcGIS模态更快且更精细。

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