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Framework for emotional mobile computation for creating entertainment experience

机译:创建娱乐体验的情感移动计算框架

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Ambient media are media, which are manifesting in the natural environment of the consumer. The perceivable borders between the media and the context, where the media is used are getting more and more blurred. The consumer is moving through a digital space of services throughout his daily life. As we are developing towards an experience society, the central point in the development of services is the creation of a consumer experience. This paper reviews possibilities and potentials of the creation of entertainment experiences with mobile phone platforms. It reviews sensor network capable of acquiring consumer behavior data, interactivity strategies, psychological models for emotional computation on mobile phones, and lays the foundations of a nomadic experience society. The paper rounds up with a presentation of several different possible service scenarios in the field of entertainment and leisure computation on mobiles. The goal of this paper is to present a framework and evaluation of possibilities of applying sensor technology on mobile platforms to create an increasing consumer entertainment experience.
机译:环境媒体是媒体,它们在消费者的自然环境中表现出来。媒体和上下文之间的可感知边界,使用媒体的使用越来越模糊。消费者在整个日常生活中通过数字的服务空间。正如我们正在向体验社会发展的发展,服务发展的中心点是创造消费者体验。本文通过手机平台审查了创建娱乐体验的可能性和潜力。它评论了传感器网络,能够获取消费者行为数据,交互策略,手机情绪计算的心理模型,并为游牧体验社会奠定基础。本文随着娱乐和休闲计算领域的几种不同可能的服务情景的演示。本文的目标是介绍一个在移动平台上应用传感器技术的可能性的框架和评估,以创造增加的消费者娱乐体验。

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