首页> 外文会议>IFIP International Conference on Embedded and Ubiquitous Computing and EUC Workshops >Design of a Programmable Vertex Processing Unit for Mobile Platforms
【24h】

Design of a Programmable Vertex Processing Unit for Mobile Platforms

机译:用于移动平台的可编程顶点处理单元的设计

获取原文

摘要

Programmable vertex processing unit increases the programmability and enables customizations of transformation and lighting in the graphics pipeline. Furthermore, it offers various effects such as procedural vertex animation and deformation, which were impossible to handle in fixed vertex processing. Since it is hard to find a programmable graphics hardware for the embedded systems such as mobile phones, we’ve designed and implemented a programmable vertex processing unit based on the OpenGL ES 2.0 specification. In this paper, we explain the architecture, instruction format, implementation and test results of our vertex processing unit.
机译:可编程顶点处理单元增加了可编程性,并在图形管道中实现了自定义转换和照明。此外,它提供了各种效果,例如程序顶点动画和变形,这是不可能在固定的顶点处理中处理的。由于很难找到嵌入式系统的可编程图形硬件,例如移动电话,我们根据OpenGL ES 2.0规范设计和实现了可编程顶点处理单元。在本文中,我们解释了顶点处理单元的架构,指令格式,实现和测试结果。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号