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Virtual environments Increase Participation of Children with Cerebral Palsy in Robot-Aided Treadmill Training

机译:虚拟环境增加了儿童在机器人辅助跑步机训练中对脑瘫的参与

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Virtual environments can make repetitive motor rehabilitation exercises more motivating and thereby more effective. We hypothesize that participation-dependent multimodal stimuli increase the patient's activity as expressed through force exertion during robot-aided treadmill training. In a single case study with one patient (12 years old), we were able to show that active participation increased in the presence of visual stimuli and decreased in their absence. For a feasibility study, we included four children with cerebral palsy in order to assess the user acceptance of four different virtual environment scenarios including a soccer scenario, a traffic situation, obstacle crossing and wading through deep snow. Using questionnaires, we found that only the soccer scenario provided sufficient interactive elements to engage the patients.
机译:虚拟环境可以使重复的电机康复练习更加激励,从而更有效。我们假设参与依赖的多模式刺激增加了通过在机器人辅助跑步机训练期间通过施力施加的患者的活动增加。在一个患者(12岁)的单一案例研究中,我们能够表明在存在视觉刺激的情况下,积极参与增加,并且在缺席的情况下减少。对于可行性研究,我们包括四个患有脑瘫的孩子,以评估用户接受四种不同的虚拟环境情景,包括足球场景,交通状况,障碍穿越和深雪趟过。使用问卷,我们发现只有足球场景提供了足够的交互元素来吸引患者。

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