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CUDA-based Signed Distance Field Calculation for Adaptive Grids

机译:基于CUDA的自适应网格的签名距离场计算

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We present a simple yet robust signed distance field (SDF) generator based on recent GPU architectures. In our approach, the squared Euclidean distance is calculated for each triangle face in parallel, and then an optimized stream reduction process is used to find the shortest distance. During this process, the stream reduction operation acts like a parallel binary space-searching routine for each level. This process uses computations and memory bandwidth efficiently because of the massive number of CUDA threads. Signs are then determined by calculating angle-weighted pseudonormals. Unlike some previous SDF approaches that only calculate the SDF near the surface or within the bounding box, our method can calculate the SDF adaptively so that there are no limitations on proximity or regularity. We also compare our GPU-based results with a kd-tree based single CPU approach for a 3D geometry synthesis application.
机译:我们基于最近的GPU架构介绍了一个简单且稳健的符号距离字段(SDF)发电机。在我们的方法中,对每个三角形面部并行地计算平方欧几里德距离,然后使用优化的流减少过程来找到最短的距离。在此过程中,流减少操作起到每个级别的并行二进制空间搜索例程。由于CUDA线程数量大量,该过程使用计算和内存带宽有效。然后通过计算角度加权伪动脉反转来确定标志。与仅在边界盒附近计算SDF的某些先前的SDF方法不同,我们的方法可以自适应地计算SDF,以便对邻近或规律性没有限制。我们还将基于GPU的结果与基于KD-Tree的单CPU方法进行了比较,用于3D几何合成应用。

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