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Design and Implementation of a Real-time Video Player on Tiled-Display System

机译:瓷砖显示系统上实时视频播放器的设计与实现

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This paper presents a design and implementation of realtime video player that operates on a tiled-display system consisting of multiple PCs to provide a very large and high resolution display. In the proposed system, the master process transmits a compressed video stream to multiple PCs using UDP multicast. All slaves (PC) receive the same video stream, decompress, clip their designated areas from the decompressed video frame, and display it to their displays while being synchronized with each other. A simple synchronization mechanism based on the H/W clock of each slave is proposed to avoid the skew between the tiles of the display, and a flow-control mechanism based on the bit-rate of the video stream and a pre-buffering scheme are proposed to prevent the jitter. The proposed system is implemented with Microsoft DirectX filter technology in order to decouple the video/audio codec from the player. Experimental results on a tiled display system with 28 PCs show that the proposed system could display a video stream in a realtime without jitter and skew.
机译:本文介绍了实时视频播放器的设计和实现,其在由多个PC组成的瓷砖显示系统上运行,以提供非常大而高分辨率的显示器。在所提出的系统中,主进程使用UDP组播将压缩视频流发送到多个PC。所有从站(PC)接收相同的视频流,解压缩,从解压缩的视频帧剪辑其指定区域,并在彼此同步时将其显示为其显示。提出了一种基于每个从站的H / W时钟的简单同步机制,以避免显示器的瓦片之间的偏差,以及基于视频流的比特率和预缓冲方案的流量控制机构建议防止抖动。所提出的系统用Microsoft DirectX滤波器技术实现,以便从播放器中解耦视频/音频编解码器。瓷砖显示系统的实验结果,具有28个电脑,表明所提出的系统可以在没有抖动和歪斜的情况下在实时显示视频流。

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