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The determination of the intrinsic and extrinsic parameters of virtual camera based on OpenGL

机译:基于OpenGL的虚拟摄像机内在和外在参数的确定

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OpenGL is the international standard of 3D image. The 3D image generation by OpenGL is similar to the shoot by camera. This paper focuses on the application of OpenGL to computer vision, the OpenGL 3D image is regarded as virtual camera image. Firstly, the imaging mechanism of OpenGL has been analyzed in view of perspective projection transformation of computer vision camera. Then, the relationship between intrinsic and extrinsic parameters of camera and function parameters in OpenGL has been analysed, the transformation formulas have been deduced. Thereout the computer vision simulation has been realized. According to the comparison between the actual CCD camera images and virtual camera images(the parameters of actual camera are the same as virtual camera's) and the experiment results of stereo vision 3D reconstruction simulation, the effectiveness of the method with which the intrinsic and extrinsic parameters of virtual camera based on OpenGL are determined has been verified.
机译:OpenGL是3D图像的国际标准。 OpenGL的3D图像生成类似于拍摄相机。本文侧重于OpenGL对计算机视觉的应用,OpenGL 3D图像被视为虚拟摄像机图像。首先,考虑到计算机视觉摄像头的透视投影变换,已经分析了OpenGL的成像机制。然后,分析了OpenGL中相机和功能参数之间的内在和外在参数之间的关系,已经推断了转化公式。因此,已经实现了计算机视觉模拟。根据实际CCD相机图像和虚拟摄像机图像之间的比较(实际相机的参数与虚拟摄像机相同)和立体视觉3D重建模拟的实验结果,内在和外在参数的方法的有效性确定了基于OpenGL的虚拟摄像机已确定已验证。

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