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Is it true that 'If you are not immersed, you are not learning' where we will be?

机译:是真的,“如果你没有沉浸,你就不会学习”我们将在哪里?

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The purpose of this research was to explore how learners' non-cognitive abilities (including attention, engagement, presence, curiosity) differ in the learning process and the final learning results in VR and non-VR learning environments. This can be used to explain how the learning process of the learner in the VR environment occurs and changes, and the impact of the VR learning environment on the learner's non-cognitive ability. At the same time, it provided suggestions for the wider application of VR in education and the further development of personalized learning in education. Therefore, this research identified two research questions. The first one was whether the learning results of learners were different in VR and non-VR learning environments. The second was through the description of multimodal data such as eye movements and GSR. What was the relationship between the learner's non-cognitive abilities (attention, presence, engagement) and learning outcomes during the learning process? This study measured the curiosity of learners using a questionnaire before the experiment and measured the presence and engagement, compared scores between experimental group's and control groups' to understand how is immersed environment learning.
机译:本研究的目的是探讨学习者的非认知能力(包括注意,参与,存在,好奇心)如何在学习过程中不同,并且最终学习导致VR和非VR学习环境中的结果。这可用于解释VR环境中学习者的学习过程如何发生和改变,以及VR学习环境对学习者的非认知能力的影响。与此同时,它为VR在教育中更广泛的应用以及教育中个性化学习的进一步发展提供了建议。因此,这项研究确定了两项研究问题。第一个是VR和非VR学习环境中学习者的学习结果是否不同。第二个是通过描述诸如眼球运动和GSR的多模式数据的描述。学习者的非认知能力(注意,存在,参与)和学习过程中的学习结果之间的关系是什么?这项研究在实验前使用调查问卷测量了学习者的好奇心,并测量了实验组和对照组之间的比较,以了解如何浸入环境学习。

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