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Increasing combat realism: the effectiveness of stun belt use on soldiers for the enhancement of live training and testing exercises

机译:越来越多的战斗现实主义:斯伦布腰带在士兵上使用的有效性,以提高现场培训和测试练习

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The ability to make correct decisions while operating in a combat zone enables American and Coalition warfighters to better respond to any threats they may encounter due to the minimization of negative training the warfighter encountered during their live, virtual, and constructive (LVC) training exercises. By increasing the physical effects encountered by one's senses during combat scenarios, combat realism is able to be increased, which is a key component in the reduction in negative training. The use of LVC simulations for training and testing augmentation purposes depends on a number of factors, not the least of which is the accurate representation of the training environment. This is particularly true in the realm of tactical engagement training through the use of Tactical Engagement Simulation Systems (TESS). The training environment is perceived through human senses, most notably sight and hearing. As with other haptic devices, the sense of touch is gaining traction as a viable medium through which to express the effects of combat battle damage from the synthetic training environment to participants within a simulated training exercise. New developments in this field are promoting the safe use of an electronic stun device to indicate to a trainee that they have been hit by a projectile, from either direct or indirect fire, through the course of simulated combat. A growing number of examples suggest that this added output medium can greatly enhance the realism of a training exercise and, thus, improve the training value. This paper serves as a literature survey of this concept, beginning with an explanation of TESS. It will then focus on how the electronic stun effect may be employed within a TESS and then detail some of the noted pros and cons of such an approach. The paper will conclude with a description of potential directions and work.
机译:的能力做出正确的决策,同时在战区工作使美国和联军作战人员对他们可能遇到的任何威胁,更好地应对因负面训练期间他们的生活,虚拟和建设性的(LVC)的训练演习中遇到的作战人员的最小化。通过增加在战斗场景中由一个人的感官所遇到的物理效果,逼真的战斗是能够增加,这是在否定训练减少的重要组成部分。对训练和测试增加目的使用LVC模拟取决于许多因素,其中最的是训练环境的准确表示。这是在战术配合训练,通过使用战术对抗仿真系统(TESS)的领域尤其如此。训练环境是通过人的感官,最显着的视觉和听觉感知。与其他触觉设备,触摸感获得牵引力,通过它来表达的战斗战损,由合成训练环境,参与者模拟训练演习中的作用一个可行的媒介。在这一领域新的发展促进安全使用电子设备眩晕的指示受训者,他们已经被抛射命中,从直接或间接火力,通过模拟实战的过程。越来越多的例子表明,这增加了输出介质,可以大大提高训练演习的真实感,因此,提高培训的价值。本文作为这个概念的文献调查,苔丝的解释开始。然后,它将集中在如何将电子晕眩效果可以在TESS然后详细内采用一些这样的方法的另外的优点和缺点的。本文将与潜在的方向和工作描述的结论。

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