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Pre-Filtering Synthetic Imagery By Three Dimensional Blurring

机译:通过三维模糊进行预过滤合成图像

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The standard anti-aliasing techniques within commercial graphics hardware are unsatisfactory for simulations involving targets at long ranges, e.g. that for imaging infrared weapons. In this case, due to the presence of high spatial frequency components beyond the Nyquist frequency, the resulting scenes will contain aliasing and scintillation artifacts. Custom anti-aliasing techniques (that operate by supersampling) have been devised to deal with this; for example, Zoom Anti-Aliasing and the Corrected Super Sampling and Scaling derivative. An alternative technique in which the target is pre-filtered, shown to be equivalent to three-dimensional blurring of target objects at the vertex level, is described in this paper. An analysis of anti-aliasing performance is provided together with example imagery.
机译:商业图形硬件中的标准抗锯齿技术对于涉及长范围的目标的模拟是不令人满意的,例如,用于成像红外武器。在这种情况下,由于存在超出奈奎斯特频率的高空间频率分量,所产生的场景将包含别名和闪烁伪像。已经设计了自定义抗锯齿技术(由超采样操作)以处理这一点;例如,缩放抗锯齿和校正的超级采样和缩放衍生物。在本文中描述了一种替代技术,其中预先过滤目标目标是相当于顶点电平的目标物体的三维模糊。抗锯齿能分析与示例图像一起提供。

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