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Pre-Filtering Synthetic Imagery By Three Dimensional Blurring

机译:通过三维模糊对合成图像进行预过滤

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The standard anti-aliasing techniques within commercial graphics hardware are unsatisfactory for simulations involving targets at long ranges, e.g. that for imaging infrared weapons. In this case, due to the presence of high spatial frequency components beyond the Nyquist frequency, the resulting scenes will contain aliasing and scintillation artifacts. Custom anti-aliasing techniques (that operate by supersampling) have been devised to deal with this; for example, Zoom Anti-Aliasing and the Corrected Super Sampling and Scaling derivative. An alternative technique in which the target is pre-filtered, shown to be equivalent to three-dimensional blurring of target objects at the vertex level, is described in this paper. An analysis of anti-aliasing performance is provided together with example imagery.
机译:商业图形硬件中的标准抗锯齿技术对于涉及远程目标(例如目标)的模拟而言并不令人满意。用于红外武器成像。在这种情况下,由于存在超过奈奎斯特频率的高空间频率分量,因此生成的场景将包含混叠和闪烁伪像。已经设计了定制的抗锯齿技术(通过超采样操作)来解决此问题;例如“缩放抗锯齿”和“校正的超级采样和缩放比例”导数。本文介绍了一种替代技术,其中对目标进行了预过滤,等效于在顶点级别对目标对象进行三维模糊处理。将提供抗锯齿性能分析以及示例图像。

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