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3D modeling for an airplane with close-range sequence images

机译:3D模型为一架飞机与近距离序列图像

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This paper presents a method of 3D modeling for an airplane based on the typical theory of close-range photogrammetry and the principle of the multi-ocular vision in computer vision, including two main steps: computation of image parameters and creation of 3D airplane model. Because the taken images are provided with the characteristics of short-baseline and multi-images, multi-baseline stereo matching technique should be applied to solve the problems of the distortion discordance between close-range and far-range images in the close-range photogrammetry and dissatisfied intersection angle. In this way, it could greatly enhance the automatization and reliability of matching. After the image parameters are calculated, the 3D spatial coordinates of discrete points on the airplane surface are computed by forward intersection of multi-images. A Delaunay Triangle Network (DTN, satisfying the Circle Rule of DTAD) with boundary constraint is constructed from the points. Among the process, the idea of the partition of surface pieces based on spatial structure relationship is applied. Real three dimension airplane model is visualized in OpenGL finally. Experiment shows that this method of modeling for an airplane provides high precision results.
机译:本文介绍了一种基于近距离摄影测量典型理论的飞机3D建模的方法,以及计算机视觉中多眼视觉的原理,包括两个主要步骤:计算图像参数和3D飞机模型的创建。因为拍摄的图像被提供有短基线和多图像的特性,所以应该应用多基线立体匹配技术来解决近距离摄影测量中的近距离和远程图像之间的失真嫌疑的问题和不满意的交叉角。通过这种方式,它可以大大提高匹配的自动化和可靠性。在计算图像参数之后,通过向前的多图像转发交叉来计算飞机表面上的离散点的3D空间坐标。从点构建具有边界约束的Delaunay三角网络(满足DTAD的圆形规则)。在该过程中,应用了基于空间结构关系的表面片分隔的思想。最后的三维飞机模型最后在OpenGL中可视化。实验表明,这种用于飞机的这种建模方法提供了高精度的结果。

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