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On Student Collaboration and Competition in an Inquiry-based Multi-user Communications and Jamming Exercise

机译:关于基于查询的多用户通信和干扰运动的学生协作与竞争

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This paper describes an inquiry-based laboratory exercise used to introduce senior-level electrical engineering students to the concepts of multiuser communication systems. The exercise includes both collaborative and competitive gaming elements, and requires students to share a single transmitter to send messages to multiple users. In the collaborative mode, the students are tasked with maximizing the minimum rate per user over the whole group, while in the competitive mode they are tasked with maximizing their individual rate while possibly jamming their peers. The paper presents results of a survey assessing student opinions of the relative benefits of collaboration and competition in this exercise. While the results depend heavily on student self-reporting, the data suggest that there is value in both the competitive and collaborative elements of this exercise, with some caveats.
机译:本文介绍了一项基于查询的实验室练习,用于向高级电气工程学生引入多用户通信系统的概念。该练习包括协作和竞争游戏元素,并要求学生共享一个发送器以向多个用户发送消息。在协作模式下,学生的任务是通过整个组的每个用户最大化的最低速率,而在竞争模式中,他们的任务是最大限度地提高他们的个人率,同时可能会卡住同行。本文提出了一项调查评估学生对合作和竞争中的学生对本次练习的竞争的看法的结果。虽然结果依赖于学生的自我报告,但数据表明,这项运动的竞争性和协作元素都有价值,有一些警告。

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