A large and growing population of inventors, builders, and tinkerers have to started to self-identify as Makers. Makers create technical artifacts, often in order to solve problems that they have personally identified. Design thinking and iterative prototyping are key Maker activities [1], as is community collaboration, which often takes place at Maker Faires. In these fail-safe environments, Makers as young as eight years old feel comfortable pitching their ideas and receiving constructive criticism on them from other Makers and the general public. Even outside of these fairs, Makers rely on a strong learning ecology [2] with similar characteristics. In spaces such as TechShop [3], Makers work on their projects alongside other Makers, providing a platform for sharing skills, knowledge, and experience. Within these patterns of activity, Makers exhibit the ability to design solutions that require a dynamic, adaptive mindset, where patterns of both innovation and efficiency appear in the design process taken.
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