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Achievement Unlocked: Investigating Which Gamification Elements Motivate Students

机译:取得的成就解锁:调查哪些赌博元素激励学生

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Gamification has been used in many different ways to motivate individuals to wholly participate in some activity. One such venue has been in the gamification of learning to promote student interest. In this paper, we describe our efforts to investigate which aspects of gamification students find the most motivating. We present our gamification platform, GamerCard, which was used for four semesters in an upper-level game design course at our institution. We found that some gamification elements that are often thought to be motivating for participants had little to no effect on our course, while elements that specifically targeted making the student's standing in the course more transparent were the most effective.
机译:游戏处理已经以许多不同的方式使用,激励个人全部参与一些活动。一个这样的场地一直在学习博彩化,促进学生兴趣。在本文中,我们描述了我们努力调查游戏学生的哪些方面找到最激动人心。我们介绍了我们在我们机构的上级游戏设计课程中用于四个学期的Gamercard。我们发现,一些经常被认为是对参与者的动机的一些赌博元素对我们的课程没有影响,而专门针对学生在课程中的内容更加透明的元素是最有效的。

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