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A 2D Ray Tracing Method Based on the Virtual Source Tree in Urban Environment

机译:基于城市环境虚拟源树的2D射线跟踪方法

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In this paper, a new RT method for the calculation of radio coverage in urban environment using a virtual source tree, which is based on the numerical simulation of geometrical optics (GO) and the uniform theory of diffraction (UTD) and can solve some of the problems that other RT methods have, is presented. It is developed for two-dimensional (2-D) environments and can be applied to any complex propagation environment. It is fundamentally a point-to-point tracing method, so reception tests are not required and it guarantees high accuracy. To validate our RT method, signal path loss was calculated, and it was also compared with the published measurements. The results of the proposed method in this paper show good agreement with the measurements.
机译:在本文中,使用虚拟源树计算城市环境中的无线电覆盖的新方法,这是基于几何光学(GO)的数值模拟和衍射(UTD)的均匀理论,可以解决一些提出了其他RT方法的问题。它是为二维(2-D)环境开发的,并且可以应用于任何复杂的传播环境。它基本上是一种点对点跟踪方法,因此不需要接收测试,并保证高精度。为了验证我们的RT方法,计算信号路径损耗,也与已发布的测量进行比较。本文提出的方法的结果显示了与测量结果良好的一致。

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