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Layered Image Warping with Post-texture Model

机译:分层图像与后纹理模型翘曲

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摘要

Image warping is one of the basic algorithms of image-based rendering. To eliminate the visual errors and reduce the redundant computations of traditional methods, a novel post-texture image warping model is proposed which mainly include equal-density mapping and texture reconstruction. With the new model, a layered image mapping (LIW) approach is proposed then. In LIW, reference pixels are firstly mapped to "equal density layers" which parallel the desired view and are stored in a bidirectional link list after some by-layer processing. By implementing texture rendering along the list eventually, the warping is transformed to a fast texture mapping process, which provides a considerable speedup. LIW is proved to be efficiently and effective by experiments.
机译:图像扭曲是基于图像的渲染的基本算法之一。为了消除视觉误差并减少传统方法的冗余计算,提出了一种新的纹理后图像翘曲模型,其主要包括等密度映射和纹理重建。利用新模型,提出了分层图像映射(LIW)方法。在LIW中,首先将参考像素映射到“等于浓度层”并行视图并将其存储在双向链接列表中,并在一些逐个层处理之后存储在双向链接列表中。通过最终实现沿列表的纹理渲染,翘曲被转换为快速纹理映射过程,它提供了相当大的加速。被证明是通过实验有效和有效的LIW。

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