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A method to generate soft shadows using a layered depth image and warping

机译:一种使用分层深度图像和扭曲生成软阴影的方法

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We present an image-based method for propagating area light illumination through a layered depth image (LDI) to generate soft shadows from opaque and nonrefractive transparent objects. In our approach, using the depth peeling technique, we render an LDI from a reference light sample on a planar light source. Light illumination of all pixels in an LDI is then determined for all the other sample points via warping, an image-based rendering technique, which approximates ray tracing in our method. We use an image-warping equation and McMillan's warp ordering algorithm to find the intersections between rays and polygons and to find the order of intersections. Experiments for opaque and nonrefractive transparent objects are presented. Results indicate our approach generates soft shadows fast and effectively. Advantages and disadvantages of the proposed method are also discussed.
机译:我们提出了一种基于图像的方法,用于通过分层深度图像(LDI)传播区域光照明,以从不透明和非折射透明对象生成柔和阴影。在我们的方法中,我们使用深度剥离技术在平面光源上绘制参考光样本的LDI。然后,通过扭曲(一种基于图像的渲染技术)对LDI中所有其他采样点的LDI中所有像素的光照进行确定,该技术在我们的方法中近似于光线跟踪。我们使用图像扭曲方程式和McMillan的扭曲排序算法来找到射线和多边形之间的交点并找到交点的顺序。提出了不透明和非折射透明对象的实验。结果表明,我们的方法可以快速有效地生成柔和阴影。还讨论了该方法的优缺点。

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