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Application Study of Immersion Interaction Technologies in Operation Training Simulation System

机译:浸入交互技术在运行训练仿真系统中的应用研究

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According to functions and application features of data glove and space orientation equipment, methods that controlling virtual hand and that controlling virtual arm and real arm to move synchronously have been studied and implemented. In order to achieve simulation validity, during interaction process in virtual environment, user's interaction behavior and objects' movement in virtual environment must be restricted that is implemented by using collision detection technology. Put forward concrete means that use BUMP method to implement the collision detection between virtual hand and virtual parts, use Z method to implement the collision detection between virtual human and ground, use LOS method to implement the collision detection between virtual human and other virtual objects when virtual human inarches forward.
机译:根据数据手套和空间方向设备的功能和应用特征,研究了控制虚拟手的方法以及控制虚拟臂和实际臂进行同步移动的方法。为了实现模拟有效性,在虚拟环境中的交互过程中,必须限制用户在虚拟环境中的相互作用行为和对象的移动,这是通过使用碰撞检测技术实现的。提出了混凝土方法,使用Bump方法在虚拟手和虚拟部件之间实现碰撞检测,使用Z方法在虚拟人和地之间实现碰撞检测,使用LOS方法在虚拟人和其他虚拟对象之间实现碰撞检测向前的虚拟人体金属族。

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