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Software Serial Communications: Techniques for Software Implementation of Asynchronous and Synchronous Protocols in an Embedded Systems Environment

机译:软件串行通信:嵌入式系统环境中异步和同步协议的软件实现技术

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Implementing serial communications protocols in software by directly manipulating hardware signals, also known as "bit-banging", requires a different set of considerations than simply inserting an USART or UART in the system. The first section, Assumptions, is a summary of the basic assumptions about the reader used throughout this paper. Definitions contains a description of terms used in the context of this paper. Hardware versus Software Communication presents the similarities and differences between these two different approaches to serial communications. Software Timing discusses the importance of accurate timing, especially with asynchronous protocols. Example Application is a detailed example system demonstrating both synchronous and asynchronous protocol implementation. The final section, Reference Material Sources, is a list of resources for additional information.
机译:通过直接操纵硬件信号在软件中实现串行通信协议,也称为“位撞击”,需要不同的考虑集,而不是简单地在系统中插入UART或UART。第一个部分假设是关于在本文中使用的读者的基本假设的摘要。定义包含本文上下文中使用的术语的描述。硬件与软件通信具有这两种不同方法与串行通信的相似性和差异。软件时序讨论了准确时序的重要性,尤其是异步协议。示例应用程序是一个详细示例系统,演示了同步和异步协议实现。最后一节参考资料来源是有关其他信息的资源列表。

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