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Stochastic Game Theoretical Model for Packet Forwarding in Reliable Relay Networks

机译:可靠继电器网络中数据包转发的随机游戏理论模型

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In this article, a relay system consisting of a source, a relay, and a destination node operating on a common channel is considered. Both source and relay nodes generate packets independently with a constant rate. Two separate buffers are assigned to the relay node to keep received and internally generated packets. Retransmission mechanism is utilized to assure that all packets delivered to the destination successfully. A new Markovian stationary game theoretical model with two players is introduced to model the competition between source and relay nodes. Both source and relay nodes try to access a common channel in order to maximize the system overall throughput. Nash equilibrium strategy for non-cooperative scenario is adopted. Numerical results are provided to demonstrate the best strategy of players and their achievable utility in different conditions. Simulation results show that performance of the proposed system asymptotically approaches the cooperative system performance. In contrary to the cooperative system, in the proposed model nodes do not require to know other players' strategy in each time slot. Therefore, this model is an appropriate solution to apply in practical Ad-hoc networks.
机译:在本文中,考虑由源,继电器和在公共信道上操作的目的节点组成的中继系统。两个源和继电器节点都以恒定速率独立生成数据包。将两个单独的缓冲区分配给中继节点以保持接收和内部生成的数据包。重传机制用于确保所有数据包成功传递到目的地。介绍了一个新的马尔可维亚普通游戏理论模型,介绍了两个玩家的竞争和中继节点之间的竞争。两个源和继电器节点都尝试访问公共信道,以最大化系统的整体吞吐量。采用NASH均衡策略进行非合作情景。提供了数值结果,以展示在不同条件下的球员的最佳策略及其可实现的效用。仿真结果表明,建议的系统性能渐近地接近合作系统性能。与合作系统相反,在所提出的模型节点中,不需要在每个时隙中了解其他玩家的策略。因此,该模型是应用于实用的Ad-hoc网络的适当解决方案。

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