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An Improvisational AI Actor in E-Drama

机译:E-DRAMA中的一个即兴的AI演员

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We report work on adding affect-detection to an existing e-drama program, a text-based software system for dramatic improvisation in simple virtual scenarios, for use primarily in learning contexts. The system allows a human director to monitor improvisations and make interventions, for instance in reaction to excessive, insufficient or inappropriate emotions in the characters' speeches. Within an endeavour to partially automate directors' functions, and to allow for automated affective bit-part characters, we have developed an affect-detection module. It is aimed at detecting affective aspects (concerning emotions, moods, value judgements, etc.) of human-controlled characters' textual "speeches". The work also accompanies basic research into how affect is conveyed linguistically. A distinctive feature of the project is a focus on the metaphorical ways in which affect is conveyed. We have also introduced how the detected affective states activate the animation engine to produce gestures for human-controlled characters. The new contribution of our approach in this paper is mainly on metaphorical language processing, 3D animation generation and user testing evaluation. The project addresses conference themes such as building conversational virtual agents in interactive narrative learning environments.
机译:我们报告对现有的E-DRAMA计划添加影响检测的工作,这是一个基于文本的软件系统,用于在简单的虚拟场景中的戏剧性即兴创作,主要用于学习上下文。该系统允许人类主管监控即兴创作和干预措施,例如对人物演讲中的过度,不足或不恰当的情绪反应。在努力中,部分自动化导演的功能,并允许自动化的情感位字符,我们开发了一个影响检测模块。它旨在检测人类控制角色'文本语音的情感方面(关于情绪,情绪,价值判断等)。这项工作还伴随着基本研究如何影响语言方式。该项目的独特特征是关注传送影响的隐喻方式。我们还介绍了检测到的情感状态如何激活动画引擎以产生人为控制的人物的手势。本文方法的新贡献主要是隐喻语言处理,3D动画生成和用户测试评估。该项目涉及在交互式叙述环境中建立会话虚拟代理等会议主题。

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