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Wavefront aberrations: analytical method to convert Zernike coefficients from a pupil to a scaled arbitrarily decentered one

机译:波前像差:分析方法将Zernike系数转换为瞳孔到缩放的任意折叠的

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The wavefront aberration of any image forming system and, in particular, of a human eye, is often expanded in Zernike modes each mode being weighed by a coefficient that depends both on the image forming components of the system and on the contour, size and centering of the pupil. In the present article, expanding up to 7th order the wavefront aberration, an analytical method to compute a new set of Zernike coefficients corresponding to a pupil in terms of an original set evaluated via ray tracing for a dilated and transversally arbitrarily displaced pupil is developed. A transformation matrix of dimension 36×36 is attained multiplying the scaling-horizontal traslation matrix previously derived by appropriate rotation matrices. Multiplying the original coefficients by this transformation matrix, analytical formulas for each new coefficient are attained and supplied and, for the information concerning the wavefront aberration to be available, these formulas must be employed in cases in which the new pupil is contained in the original one. The use of these analytical formulas is exemplified applying them to study the effect of pupil contraction and/or decentering in 3 situations: calculation of corneal aberrations of a keratoconic subject for the natural photopic pupil size and various decenterings; coma compensation by means of pupil shift in a fictitious system solely having primary aberrations and evaluation of the amount of astigmatism and coma of a hypothetical system originally having spherical aberration alone.
机译:任何图像形成系统的波前像差,尤其是人眼通常在Zernike模式中扩展,每个模式被称重的系数,这些模式取决于系统的图像形成部件和轮廓,尺寸和定心瞳孔。在本文中,扩展到第7顺序的波前像差,在通过射线跟踪的原始设定的原始设定方面计算对应于瞳孔的新一组Zernik系数的分析方法,以通过射线跟踪进行扩张和横向任意偏移的瞳孔。尺寸36×36的变换矩阵乘以先前通过适当的旋转矩阵导出的缩放水平曲线矩阵。将原始系数乘以该变换矩阵,获得并提供每个新系数的分析公式,并且对于有关要可用的波前像差的信息,必须采用这些公式,其中新瞳孔包含在原始瞳孔中的情况下。举例说明了使用这些分析公式的使用,研究了3个情况下的瞳孔收缩和/或致密的作用:计算自然光学瞳孔尺寸的角振域对象的角膜像差和各种分泌物;通过瞳孔转变在一个虚拟系统中的瞳孔补偿,仅具有主要像差和评估原始的散光和散光和昏昏度的差距,最初是单独具有球形像畸变的假想体系。

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